Roblox APOCALYPSE RISING KILL ALL SCRIPT

Roblox APOCALYPSE RISING KILL ALL SCRIPT

Script By 0xDEADBEEF

-- Generated by Hydroxide's Upvalue Scanner: https://github.com/Upbolt/Hydroxide

local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))()

local scriptPath = nil
local closureName = "fireserver"
local upvalueIndex = 5
local closureConstants = {
[1] = "FireServer"
}

local closure = aux.searchClosure(scriptPath, closureName, upvalueIndex, closureConstants)

debug.setupvalue(closure, 2, function() return error end)
debug.setupvalue(closure, 3, function() return true end)

for i,v in pairs(game.Players:GetPlayers()) do
    closure("ChangeParent", v.Character.Head)
end

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