Roblox Zeppelin Wars NEW KILL ALL

Roblox Zeppelin Wars NEW KILL ALL

Script By Caviar

local respectteams = false

local dontkill = {
   
}

local shovel = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Shovel") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Shovel")

for i, v in pairs(game.Players:GetPlayers()) do
   if game.Players.LocalPlayer.Backpack:FindFirstChild("Shovel") then
       game.Players.LocalPlayer.Backpack:FindFirstChild("Shovel").Parent = game.Players.LocalPlayer.Character
   end
   if v.Name ~= game.Players.LocalPlayer.Name and not v.Character:FindFirstChild("ForceField") and not table.find(dontkill, v.Name) then
       if respectteams then
           if v.Team ~= game.Players.LocalPlayer.Team then
               repeat
                   if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
                       game.Players.LocalPlayer.Character.Humanoid.Sit = false
                   end
                   game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
               
                   local args = {
                       [1] = v.Character.Humanoid,
                       [2] = 1000
                   }
                   
                   shovel.DamageEvent:FireServer(unpack(args))
                   wait(0.01)
               until v.Character.Humanoid.Health <= 0 or v.Character:FindFirstChild("ForceField")
           end
       else
           repeat
               if game.Players.LocalPlayer.Character.Humanoid.Sit == true then
                   game.Players.LocalPlayer.Character.Humanoid.Sit = false
               end
               game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
               local args = {
                   [1] = v.Character.Humanoid,
                   [2] = 1000
               }
                   
               shovel.DamageEvent:FireServer(unpack(args))
               wait(0.01)
           until v.Character.Humanoid.Health <= 0 or v.Character:FindFirstChild("ForceField")
       end
   end
end

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