Roblox NOTORIETY AUTOFARM Super Fast

Roblox NOTORIETY AUTOFARM Super Fast

Script by Prestiged

if game.PlaceId == 21532277 then
game:GetService("ReplicatedStorage"):WaitForChild("MakeLobby")
local A_1 = "Shadow Raid"
local A_2 = "Anarchy"
local A_3 = false
local A_4 = "PUBLIC"
local A_5 = "ANY"
local A_6 = true
local A_7 = false
local Event = game:GetService("ReplicatedStorage").MakeLobby
Event:InvokeServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7)
local A_1 = game:GetService("ReplicatedStorage").Lobbies[game.Players.LocalPlayer.Name.."'s Lobby"]
local Event = game:GetService("ReplicatedStorage").StartGame
Event:FireServer(A_1)
else
repeat wait()
pcall(function()
game:GetService("ReplicatedStorage")["RS_Package"].Remotes.PlayerReady:FireServer("Class 1")
end)
game.RunService.Heartbeat:Connect(function()
   pcall(function() game.Players.LocalPlayer.Character.Health:Destroy()
game.Players.LocalPlayer.Character.Detection:Destroy() end)
end)
until game:GetService("Players").LocalPlayer and game:GetService("Players").LocalPlayer.PlayerGui:FindFirstChild("SG_Package") and game:GetService("Players").LocalPlayer.PlayerGui["SG_Package"].MainGui.PregameFrame.button_playerReady.buttonText.Text == "READY"
local WS = game:GetService("Workspace")
local PS = game:GetService("Players")
local Lootables = WS:WaitForChild("Lootables")
local HumRoot = PS.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
wait()
function Interact(O)
local Event = game:GetService("ReplicatedStorage")['RS_Package'].Remotes.StartInteraction
Event:FireServer(O)
local Event = game:GetService("ReplicatedStorage")['RS_Package'].Remotes.CompleteInteraction
Event:FireServer(O)
end
coroutine.wrap(function()
while wait(.5) do
local Target = game:GetService("ReplicatedStorage")["RS_Package"].Assets.Remotes.MaskOn;
Target:FireServer();
end
end)()
local prevpos = HumRoot.CFrame
PS.LocalPlayer.Character.Humanoid:ChangeState(11)
local count = 0
for _,v in pairs (workspace:GetDescendants()) do
coroutine.wrap(function()
if v.Name == "LootablePainting" then
count += 1
local Picture = v:FindFirstChild("Picture")
repeat wait() HumRoot.CFrame = Picture.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Artifact" then
count += 1
local Handle = v:FindFirstChild("Handle")
repeat wait() HumRoot.CFrame = Handle.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Samurai" then
count += 1
local Part = v:FindFirstChildWhichIsA("Part")
repeat wait() HumRoot.CFrame = Part.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Coke" then
count += 1
local Cola = v:FindFirstChild("Cola")
repeat wait() HumRoot.CFrame = Cola.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "WeaponBagger" then
count += 1
local Barrel = v:FindFirstChild("Barrel")
repeat wait() HumRoot.CFrame = Barrel.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "GoldBars" then
count += 1
local Bar = v:FindFirstChild("Bar")
repeat wait() HumRoot.CFrame = Bar.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Money" then
count += 1
local Buck = v:FindFirstChild("Bucks")
repeat wait() HumRoot.CFrame = Buck.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "SmallJewels2" then
count += 1
local Part = v:FindFirstChildWhichIsA("Part")
repeat wait() HumRoot.CFrame = Part.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Jewels" then
count += 1
local Part = v:FindFirstChildWhichIsA("Part")
repeat wait() HumRoot.CFrame = Part.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "Cash Register" then
count += 1
local Drawer = v:WaitForChild("Drawer")
repeat wait() HumRoot.CFrame = Drawer.CFrame Interact(v) until v.Name == "OpenedRegister"
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "SmallJewels" then
count += 1
local Ring = v:WaitForChild("Part")
repeat wait() HumRoot.CFrame = Ring.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "DepositMoney" then
count += 1
local Hitbox = v:WaitForChild("Hitbox")
repeat wait() HumRoot.CFrame = Hitbox.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "DepositMoneyStack" then
count += 1
local Hitbox = v:WaitForChild("Hitbox")
repeat wait() HumRoot.CFrame = Hitbox.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "DepositGoldBar" then
count += 1
local Hitbox = v:WaitForChild("Hitbox")
repeat wait() HumRoot.CFrame = Hitbox.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()
coroutine.wrap(function()
if v.Name == "DepositRing" then
count += 1
local Hitbox = v:WaitForChild("Hitbox")
repeat wait() HumRoot.CFrame = Hitbox.CFrame Interact(v) until v.Parent == nil
count -= 1
end
end)()

end
wait()
repeat wait() until count <= 0
PS.LocalPlayer.Character.Humanoid:ChangeState(11)


HumRoot.CFrame = CFrame.new(-62.6706314, 4, -131.858902, 0.961332738, 0.0329660811, -0.273409277, 0, 0.992809236, 0.119707085, 0.275389552, -0.115078337, 0.95442003)
wait(2)
coroutine.wrap(function()
repeat wait() until game:GetService("Players").LocalPlayer.PlayerGui["SG_Package"].MainGui.frame_heistResults.Visible == true
game["Teleport Service"]:Teleport(21532277)
end)()
while wait() do
local userdata_1 = Vector3.new(0,0,0);
local Target = game:GetService("ReplicatedStorage")["RS_Package"].Remotes.ThrowBag;
Target:FireServer(userdata_1);
end
end

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