Roblox Arcade Empire Auto Collect Auto Clean AutoFix

Roblox Arcade Empire Auto Collect Auto Clean AutoFix

Script by 0xNarwhal

_G.AutoCollect = true

local function getStore()
    for _, v in pairs(game:GetService("Workspace").StoreModels:GetChildren()) do
        if v.Owner.Value == game.Players.LocalPlayer.Name then return v end
    end
end

while wait(1) do
    if _G.AutoCollect then
        for _, v in pairs(getStore().Furniture:GetChildren()) do
            if v:FindFirstChild("CoinStorage") then
                game:GetService("ReplicatedStorage").Events.FurnitureInteract:FireServer(v, "Collect")
                wait(0.1)
                game:GetService("ReplicatedStorage").Events.FurnitureInteract:FireServer(v, "Full")
                wait(0.1)
            end
        end
    end
end

Auto Clean:
_G.AutoClean = true

local function getStore()
    for _, v in pairs(game:GetService("Workspace").StoreModels:GetChildren()) do
        if v.Owner.Value == game.Players.LocalPlayer.Name then return v end
    end
end

while wait(1) do
    if _G.AutoClean then
        for _, v in pairs(getStore().Furniture:GetChildren()) do
            if v:FindFirstChild("CoinStorage") then
                game:GetService("ReplicatedStorage").Events.FurnitureInteract:FireServer(v, "Dirty")
                wait(0.1)
            end
        end
    end
end

Auto Fix:
_G.AutoFix = true

local function getStore()
    for _, v in pairs(game:GetService("Workspace").StoreModels:GetChildren()) do
        if v.Owner.Value == game.Players.LocalPlayer.Name then return v end
    end
end

while wait(1) do
    if _G.AutoFix then
        for _, v in pairs(getStore().Furniture:GetChildren()) do
            if v:FindFirstChild("CoinStorage") then
                game:GetService("ReplicatedStorage").Events.FurnitureInteract:FireServer(v, "Broken")
                wait(0.1)
            end
        end
    end
end
%d bloggers like this: