Roblox Pirate Lineage 2 CHEST ESP AUGUST 2021

Roblox Pirate Lineage 2 CHEST ESP AUGUST 2021

local camera = workspace.CurrentCamera

local function DrawDrop(drop)

   local DropText = Drawing.new("Text")
   DropText.Visible = false
   DropText.Center = true
   DropText.Outline = true
   DropText.Font = 2
   DropText.Size = 13
   DropText.Color = Color3.new(0,255,188)
   DropText.Text = "Chest"

   local function UPDATER()            
       local c
       c = game:GetService("RunService").RenderStepped:Connect(function()
           if drop then
               
               local dropvector, onscreen = camera:WorldToViewportPoint(drop.Position)

               if onscreen then
                   DropText.Position = Vector2.new(dropvector.X, dropvector.Y)
                   DropText.Visible = true
               else
                   DropText.Visible = false
               end
            
           end
       end)
   end
   coroutine.wrap(UPDATER)()
end

for i,drop in pairs(workspace.World:GetDescendants()) do
   if drop:FindFirstChildOfClass("ProximityPrompt") then
       if drop:FindFirstChildOfClass("ProximityPrompt").Name ~= "ProximityPrompt" then
           if drop:FindFirstChildOfClass("BlockMesh") then
           coroutine.wrap(DrawDrop)(drop)
       end
   end
end
end

workspace.World.DescendantAdded:Connect(function(drop)
   if drop:FindFirstChildOfClass("ProximityPrompt") then
       if drop:FindFirstChildOfClass("ProximityPrompt").Name ~= "ProximityPrompt" then
           if drop:FindFirstChildOfClass("BlockMesh") then
           coroutine.wrap(DrawDrop)(drop)
       end
   end
end
end)  
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