Roblox Hack Scripts World Zero Script

Roblox Hack Scripts World Zero Script

local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/wally-rblx/uwuware-ui/main/main.lua"))() -- thanks for the loadstring wally.

local combat = require(game:GetService("ReplicatedStorage").Shared.Combat) -- combat module
local drops = require(game:GetService("ReplicatedStorage").Shared.Drops) -- drops module
local skills = require(game:GetService("ReplicatedStorage").Shared.Skills)

local item_drops = getupvalue(drops.Start, 4) -- dropped items table
local spend_key = getfenv(combat.ValidateTargets).SpendKey -- Spendkey func

local class = workspace.Characters[game.Players.LocalPlayer.Name].Properties.Class.Value

local skill_count = 0

repeat task.wait() until class -- prob not needed, just to be sure tho.

-- epic, while true do end!
for _, v in next, getconnections(combat:GetAttackEvent().OnClientEvent) do
    v:Disable()
end

-- this prob isn't correct, whatever.
for _, v in next, skills[class] do
    skill_count = skill_count + 1
end

-- [[ AUTO LOOT ]] --
game:GetService("RunService").Heartbeat:connect(function()
    if next(item_drops) and library.flags["auto_loot"] then
        for i, v in next, item_drops do
            v.model:Destroy() -- delete model
            v.followPart:Destroy() -- delete followpart (pet shit)
            game:GetService("ReplicatedStorage").Shared.Drops.CoinEvent:FireServer(v.id) -- remote
            table.remove(item_drops, i) -- remove the part from the table after
        end
    end
end)

-- [[ KILL AURA ]] --
coroutine.wrap(function()
    while task.wait(library.flags["killaura_delay"]) do
        if library.flags["kill_aura_enabled"] then
            -- change the max distance or else u might get kicked.
            local mob, position = combat:GetInRadius(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, 20, library.flags["killaura_dist"], nil, nil, game.Players.LocalPlayer.Character)
            if #mob > 0 then
                for i = 1, skill_count do
                    if spend_key() then
                        -- could use attacktargets for this also
                        game:GetService("ReplicatedStorage").Shared.Combat.AttackTarget:FireServer(mob, position, class .. i, spend_key(), time())
                    end
                end
            end
        end
    end
end)()

-- [[ LIBRARY ]] --
local window = library:CreateWindow("World Zero") do
    local folder = window:AddFolder("Kill Aura") do
        folder:AddToggle({text = "Enabled", value = false, flag = "kill_aura_enabled"})
        folder:AddSlider({text = "Delay", min = 0, max = 5, value = 0.3, float = 0.1, flag = "killaura_delay"})
        folder:AddSlider({text = "Max Distance", min = 0, max = 200, value = 50, flag = "killaura_dist"})
        folder:AddToggle({text = "Auto Loot", value = false, flag = "auto_loot"})
    end
end

library:Init()
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